With a little experience in the cocktail and drinks industry, I still have a love for the look of a well made drink.
This is the first time I have created glass using, specular and reflective maps etc.
I started off creating a simple shape of a Coupe glass, using '3' or 'smoothing' to smooth out the mesh. I had added an inner section to the glass, and a separate object for the liquid in the glass. I have added my garnish which is the 2 olives on a cocktail stick.
As you can see I focused here on fleshing out the look, I knew I wanted a marble table textured so. However when trying to create a perfect looking glass material I found it hard and had to search for a good tutorial for settings and tips.
With these 3 you can tell my attempt in understanding the material, I wanted it translucent yet with the reflectivity high. Anyway I managed to find this amazing page which I would highly recommend:
https://cgi.tutsplus.com/tutorials/create-realistic-glass-and-caustics-in-maya-part-2--cg-30722
It also has a water material which I found useful to base a martini liquid on.
It makes all the difference, almost makes you want to reach out and touch it. The background is to help give an idea of area reflection in the model and atmosphere lighting.
Here you can see I have changed the background, I added bump maps to my table top olives, napkin and cocktail stick. Now I need to focus on lighting to try and match that of the bar image behind. (which is not my image)
My napkin I had to divide and 'ruffle' so its less static.
I never really know what to say, I try to just show my images as the progress. And hopefully i'll be able to achieve the same look but quicker next time. I hope to make a bunch of these side by side. Mixing my love for cocktails and 3D art.












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