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Showing posts from September, 2016

UV Mapping Hints and Tips

Thoughts whilst UV Mapping I found it difficult to find easy hints and tips about UV mapping, so for my own benefit I put together a list of tips that remind me of ways to be efficient when UV mapping.  I have been using Maya for this process. I'm not going to explain how each stage is done, I just wanted to put this together for myself and anyone else that is interested. 1. Only place your maps on the +1 section of the graph use all the space  2. Use as much space as you can on the grid 3. Scale down the shells of sides that wont directly be on show to save space  4. Do this without overlapping any UV Shells 5. Mirror UVs if you know the texture will be the same on both sides of your model. 6. Apply the checkered material colour to adjust the UVs to prevent warping. 7. Be intelligent where you place your seams 8. Make sure there is a little bit of space or 'bleed' between the shells (This model is just a WIP Purse) ...

The Disney Challange (and getting back into drawing)

Having been quite busy for a few years with traveling and the life of a bartender I lost track of creating art, especially digital art. I wanted to inspire myself to doodle and sketch when I could, but I wasn't sure where to start. When I spoke to one of my best friends Michelle (who is an amazing artist feel free to check her out - https://www.facebook.com/michellemarhamart) suggested that I did a challenge, one of those 15/30 day challenges. Something easy, simple, to get my back into the game and she linked me this: 'http://pre07.deviantart.net/b5e8/th/pre/i/2012/291/c/c/15_day_disney_drawing_challenge_by_thewitchatsu-d5i8nbz.png' I love Disney, and so the deal was done! The one thing I had to remember, was not to force myself to draw everyday but to sit down and do it when I had time. And of course enjoy it like the child I am. Day 1 (Yourself as a Disney Character) Drawing myself as a Disney character was difficult. I referenced the ey...