Thoughts whilst UV Mapping I found it difficult to find easy hints and tips about UV mapping, so for my own benefit I put together a list of tips that remind me of ways to be efficient when UV mapping. I have been using Maya for this process. I'm not going to explain how each stage is done, I just wanted to put this together for myself and anyone else that is interested. 1. Only place your maps on the +1 section of the graph use all the space 2. Use as much space as you can on the grid 3. Scale down the shells of sides that wont directly be on show to save space 4. Do this without overlapping any UV Shells 5. Mirror UVs if you know the texture will be the same on both sides of your model. 6. Apply the checkered material colour to adjust the UVs to prevent warping. 7. Be intelligent where you place your seams 8. Make sure there is a little bit of space or 'bleed' between the shells (This model is just a WIP Purse) ...
- Self taught 3D artist's blog to help her remember what she has accomplished.