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Showing posts from April, 2017

3D Hare Fur - learning and rendering

With this scene I have changed to an old Mac desktop which meant a lot of my higher demanding tasks, like fur!, took a while longer to work through. I am still using Maya Autodesk with Mental Ray rendering. SO once again we are covering the 3D challenges found here: http://www.3drender.com/challenges/ This Hare/Bunny/Rabbit was created by Jeremy Birn and I actually quite like the shape of him/her. Anyway, basically I started off following this amazing tutorial on Xgen Maya fur creation and rendering: http://www.creativebloq.com/3d/how-master-hair-and-fur-maya-71412500 - please check it out, its useful and he cracks me up with his Northern Jokes.  Here is the XGen fur on the model as is first created. This isn't the actual hairs, but an idea as to what the fur/hairs may be doing. What direction/length/ clumping they are in relation to each other and the surface.  Rabbit Butt. Initially the fur was patchy, down to density and it actually being ...

Kitchen Lights

My second crack at lighting with this kitchen scene. I managed to do some Texture Maps, sort some of the UV's add Normal maps in places and I even had some fun with a specular map. again the challenge can be found here along with the model, http://3drender.com/challenges/ This kitchen scene was modeled by Jeremy Birn. After adding all the detail I wanted. I just added lights. I'm not entirely sure what Im doing, but it seemed to go okay. Just had to make sure they looked semi realistic and the right colour... heh. ^^^ This mess is what I call my lights. Just to show myself the specular map. White is shiny. For the specular map I used these brushes: https://www.brusheezy.com/brushes/6697-splatters-and-stains-photoshop-brushes Ok now, this is how many times (plus at least 10 more, i changed my lights.) You can see by this point I wanted to add something more. Hence the table. I changed a lot of materials, mainly between blinn and lambert ...