My second crack at lighting with this kitchen scene.
I managed to do some Texture Maps, sort some of the UV's add Normal maps in places and I even had some fun with a specular map.
again the challenge can be found here along with the model, http://3drender.com/challenges/
This kitchen scene was modeled by Jeremy Birn.
After adding all the detail I wanted. I just added lights. I'm not entirely sure what Im doing, but it seemed to go okay. Just had to make sure they looked semi realistic and the right colour... heh.
^^^
This mess is what I call my lights.
Just to show myself the specular map. White is shiny.
For the specular map I used these brushes: https://www.brusheezy.com/brushes/6697-splatters-and-stains-photoshop-brushes
Ok now, this is how many times (plus at least 10 more, i changed my lights.)
You can see by this point I wanted to add something more. Hence the table. I changed a lot of materials, mainly between blinn and lambert to be honest.
The image at the back is my own photo on an image plane, you also need to light that up.
Towards the end you tend to be tweaking the most, and I find that I have to stop at some point as theres only so much my eyes can take. I'm hoping that the more models and scenes i do, i'll learn more this way. rather than trying to perfect everything. So I wasn't worried, just happy it looks semi good!
This took best part of 2 days, I used 7 lights. I'm unsure if that's a lot or not..? but the render times seemed fine.
2 down. and still more to learn!
I managed to do some Texture Maps, sort some of the UV's add Normal maps in places and I even had some fun with a specular map.
again the challenge can be found here along with the model, http://3drender.com/challenges/
This kitchen scene was modeled by Jeremy Birn.
After adding all the detail I wanted. I just added lights. I'm not entirely sure what Im doing, but it seemed to go okay. Just had to make sure they looked semi realistic and the right colour... heh.
^^^
This mess is what I call my lights.
Just to show myself the specular map. White is shiny.
For the specular map I used these brushes: https://www.brusheezy.com/brushes/6697-splatters-and-stains-photoshop-brushes
Ok now, this is how many times (plus at least 10 more, i changed my lights.)
You can see by this point I wanted to add something more. Hence the table. I changed a lot of materials, mainly between blinn and lambert to be honest.
Towards the end you tend to be tweaking the most, and I find that I have to stop at some point as theres only so much my eyes can take. I'm hoping that the more models and scenes i do, i'll learn more this way. rather than trying to perfect everything. So I wasn't worried, just happy it looks semi good!
This took best part of 2 days, I used 7 lights. I'm unsure if that's a lot or not..? but the render times seemed fine.
2 down. and still more to learn!











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