I've tried this new 'Light Challenge'.. well it's not a new one, but I've only just come across it. Basically it encourages 3D artists and modelers to explore light and learn something new using the available objects and scenes.
Find the challenge here: http://www.3drender.com/challenges/

Now what i found in this process is that everything I did, EVERYTHING, had a problem and needed to be set up and adjusted. From exporting models, to texturing, UV mapping, to even downloading Mental Ray, yes it took a while to even work that one out. But i got there in the end.
However, the very last thing, which you would think is imposible, is saving. How can that go wrong you ask? well if you don't have a correct output/ saving setting your image (which will look fine in Maya) will look like this:
So remember to save in colour management, this can be found in the Render view and you press the little box in the save image drop down.
What I did: UV, Texture, Lights
How long it took: 3 days
What to do better: Texture, Smoothing, everything should already be downloaded now!
Bring on the next challenge!
So here is a fruit bowl. As I said the models haven't been created by me, however I did texture and light up the scene. This is the first time I did the process from start to finish and I came across A LOT of problems. Most of which were setting up issues that I didn't know about. Thank you google, you are my friend.
Total lights: 5
This is modeled originally by Dan Wade (Renowned 3D artist check him out)
Here is the model without render. It looks lighter than you'd think, so make sure you check renders constantly. The wire mesh is below, to show what the model looked like.
Turn off lights so you can see whats effecting what. I also tend to turn my colours all unnatural so I can see what light is hitting where on my scene. Its a good way to check if its too much, or not quite hitting the areas you need. Anyway here are some screen grabs so you can tell the difference.

Now what i found in this process is that everything I did, EVERYTHING, had a problem and needed to be set up and adjusted. From exporting models, to texturing, UV mapping, to even downloading Mental Ray, yes it took a while to even work that one out. But i got there in the end.
However, the very last thing, which you would think is imposible, is saving. How can that go wrong you ask? well if you don't have a correct output/ saving setting your image (which will look fine in Maya) will look like this:
So remember to save in colour management, this can be found in the Render view and you press the little box in the save image drop down.
And these are the final results!
I have learnt:
95% is trail and error.
Don't stop, give your self time.
Textures are important.
I need to know more about light using colours.
I like my grapes, but i need to work on pixel models.
As you can see there are problems with the placement, normal maps, the smoothing of the models, but I'm pretty proud to be doing something I enjoy, and actually achieving a final render of something.
Im leaving this here as a memory for me, this is a good setting to have (32) for a light shadow.
How long it took: 3 days
What to do better: Texture, Smoothing, everything should already be downloaded now!
Bring on the next challenge!









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